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Desenvolvimento de ferramenta de engenharia para aplicação de simulação em tempo real em plantas industriais automatizadas "FASTR".; Development of an engineering tool for application of real time simulation in automated industrial plants "FASTR".

Yukishima, Cláudia Tomie
Fonte: Biblioteca Digitais de Teses e Dissertações da USP Publicador: Biblioteca Digitais de Teses e Dissertações da USP
Tipo: Dissertação de Mestrado Formato: application/pdf
Publicado em 01/11/2006 Português
Relevância na Pesquisa
85.99%
Este trabalho de pesquisa apresenta a fundamentação teórica da simulação de sistemas, a motivação e os objetivos para o estudo e o desenvolvimento de técnicas para efetuar a simulação em tempo real. Este trabalho apresenta o desenvolvimento da Arquitetura de Software da ferramenta de Engenharia denominada FASTR (Ferramenta de engenharia para Aplicação de Simulação em Tempo Real), que possui o objetivo de alimentar o sistema de simulação com dados da planta industrial em tempo real. Este trabalho também apresenta a arquitetura de Hardware empregada para testar e validar a FASTR. Os testes, resultados e análises obtidos com a FASTR são apresentados neste trabalho para comprovar e convalidar a aplicabilidade da mesma como ferramenta de engenharia para análise de projetos e de análise de desempenhos de plantas industriais automatizadas.; This research work presents the theoretical basis of systems simulation, the motivation and the objectives of study and development of techniques to execute real time simulation. This research work presents the development of Software Arquitecture of the engineering tool named FASTR (engineering tool for application of real time simulation in automated industrial plants), that has the objective of feeding the simulation system with data of the industrial plant in real time. This work also presents the used Hardware Architecture to test and to validate the FASTR. The tests...

Otimização energética em tempo real da operação de sistemas de abastecimento de água; Real-time optimization of water supply system operation

Cunha, Alice Araújo Rodrigues da
Fonte: Biblioteca Digitais de Teses e Dissertações da USP Publicador: Biblioteca Digitais de Teses e Dissertações da USP
Tipo: Dissertação de Mestrado Formato: application/pdf
Publicado em 12/05/2009 Português
Relevância na Pesquisa
65.81%
Este trabalho apresenta um modelo computacional para otimização energética de sistemas de abastecimento em tempo real. Tal modelo é composto por três módulos principais: (1) um módulo de simulação hidráulica que descreve o comportamento do sistema - EPANET; (2) um módulo de previsão de demandas que realiza a previsão das demandas futuras aplicável à utilização no tempo real (curto prazo), desenvolvido por Odan (2008); e, por fim, (3) um módulo otimizador estruturado em linguagem C++ que implementa a biblioteca de algoritmos genéticos do MIT - Massachusetts Institute of Technology and Matthew Wall, a GAlib, que permite determinar as rotinas operacionais (acionamento de válvulas e bombas) de forma à minimizar o custo de energia elétrica no sistema. O processo de otimização é divido em duas rotinas, nível estratégico e tempo real. Na otimização em nível estratégico, a partir das curvas típicas de demanda para cada nó de demanda do macro-sistema considerado, determina-se o conjunto de controles que minimizam os custos de energia elétrica, respeitando as restrições hidráulicas do sistema. Para cada conjunto de controles otimizados têm-se os níveis que os reservatórios irão atingir ao final de cada hora durante o horizonte de planejamento considerado...

Provisão integrada de QoS relativa e absoluta em serviços computacionais interativos com requisitos de responsividade de tempo real; Integrated provision of relative and absolute QoS in interative computer services with real-time responsiveness requirements

Saito, Priscila Tiemi Maeda
Fonte: Biblioteca Digitais de Teses e Dissertações da USP Publicador: Biblioteca Digitais de Teses e Dissertações da USP
Tipo: Dissertação de Mestrado Formato: application/pdf
Publicado em 04/03/2010 Português
Relevância na Pesquisa
65.81%
Aplicações de sistemas computacionais emergentes atribuindo requisitos de resposta na forma de tempo de resposta requerem uma abordagem de sistemas de tempo real. Nesses sistemas, a qualidade de serviço é expressa como garantia das restrições temporais. Um amplo leque de técnicas para provisão de QoS encontram-se na literatura. Estas técnicas são baseadas tanto na diferenciação de serviço (QoS relativa), quanto na especificação de garantia de desempenho (QoS absoluta). Porém, a integração de QoS relativa e absoluta em nível de aplicação não tem sido tão explorada. Este trabalho realiza o estudo, a análise e a proposta de um método de escalonamento de tempo real em um ambiente simulado, baseado em contratos virtuais adaptativos e modelo re-alimentado. O objetivo é relaxar as restrições temporais dos usuários menos exigentes e priorizar usuários mais exigentes, sem degradar a qualidade do sistema como um todo. Para tanto, estratégias são exploradas em nível de escalonamento para o cumprimento dos contratos especificados por requisitos de tempo médio de resposta. Os resultados alcançados com o emprego do método proposto sinalizam uma melhoria em termos de qualidade de serviço relativa e absoluta e uma melhor satisfação dos usuários. Este trabalho também propõe uma extensão para os modelos convencionalmente estudados nesse contexto...

Electrical Power Distribution System modeling with VHDL-AMS for the construction of a Real-Time Digital Simulator using FPGAS devices

Ibarra Hernandez, Frank Alberto; Canesin, Carlos Alberto
Fonte: Universidade Estadual Paulista Publicador: Universidade Estadual Paulista
Tipo: Conferência ou Objeto de Conferência
Português
Relevância na Pesquisa
65.94%
This paper presents a distribution feeder simulation using VHDL-AMS, considering the standard IEEE 13 node test feeder admitted as an example. In an electronic spreadsheet all calculations are performed in order to develop the modeling in VHDL-AMS. The simulation results are compared in relation to the results from the well knowing MatLab/Simulink environment, in order to verify the feasibility of the VHDL-AMS modeling for a standard electrical distribution feeder, using the software SystemVision™. This paper aims to present the first major developments for a future Real-Time Digital Simulator applied to Electrical Power Distribution Systems. © 2012 IEEE.

Platform for Real-Time Simulation of Dynamic Systems and Hardware-in-the-Loop for Control Algorithms

de Souza, Isaac D. T.; Silva, Sergio N.; Teles, Rafael M.; Fernandes, Marcelo A. C.
Fonte: MDPI Publicador: MDPI
Tipo: Artigo de Revista Científica
Publicado em 15/10/2014 Português
Relevância na Pesquisa
65.82%
The development of new embedded algorithms for automation and control of industrial equipment usually requires the use of real-time testing. However, the equipment required is often expensive, which means that such tests are often not viable. The objective of this work was therefore to develop an embedded platform for the distributed real-time simulation of dynamic systems. This platform, called the Real-Time Simulator for Dynamic Systems (RTSDS), could be applied in both industrial and academic environments. In industrial applications, the RTSDS could be used to optimize embedded control algorithms. In the academic sphere, it could be used to support research into new embedded solutions for automation and control and could also be used as a tool to assist in undergraduate and postgraduate teaching related to the development of projects concerning on-board control systems.

Enhanced modeling : real-time simulation and modeling of graph based problems on interactive workbenches

Chak, Daniel, 1980-
Fonte: Massachusetts Institute of Technology Publicador: Massachusetts Institute of Technology
Tipo: Tese de Doutorado Formato: 127 p.; 4541348 bytes; 4541155 bytes; application/pdf; application/pdf
Português
Relevância na Pesquisa
65.86%
This thesis presents a methodology and framework for designing systems that apply real-time simulation of computational models throughout the modeling and parameter modification stages of problem solving for graph based problems. An interactive problem solving technique is presented where the lines between problem modeling and simulation are blurred, enhancing the outcome of traditional problem solving. To demonstrate the versatility of the framework and methodology, two applications not normally thought of as graph problems - a circuit design application and an airport passenger flow application - are developed and tested. Three user studies test various parts of the framework, as well as the overall concept of real-time simulation on an interactive workbench. The first study provides quantitative support for the efficacy of the interaction technique chosen for manipulating graph structures. The second provides observational results of using the circuit design application to teach physics. The third addresses whether blurred lines of modeling and analysis enhance problem solving.; by Daniel Chak.; Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2004.; Includes bibliographical references (p. 125-127).

Graphical real-time simulation tool for passive UHF RFID environments

Wolk, Jonathan E
Fonte: Massachusetts Institute of Technology Publicador: Massachusetts Institute of Technology
Tipo: Tese de Doutorado Formato: 117 p.; 6183391 bytes; 6188244 bytes; application/pdf; application/pdf
Português
Relevância na Pesquisa
65.86%
In this thesis, I present the design and implementation of a real-time simulation tool, RFID Vis, that is used to simulate a UHF RFID environment. The simulation tool simulates environments containing to pallets of cases as is common in parts of the supply chain. The simulation tool consists of two parts, a graphical front end which interfaces with the user as well as displays the electromagnetic power present in a given volume of space in an intuitive manner and an electromagnetics simulation engine which takes care of all the electromagnetic calculations and approximations. The simulation tool is written in C++ using Microsoft DirectX 9.0 to interface with the graphics hardware. RFID Vis enables users to quickly simulate a real world operating scenario providing insights and building intuition.; by Jonathan E. Wolk.; Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2005.; Includes bibliographical references (p. 115-117).

A fast stockpile simulation engine and its application in mineral ore handling

Lu, T.F.; Xu, S.
Fonte: World Scientific Publishing Co Pte Ltd Publicador: World Scientific Publishing Co Pte Ltd
Tipo: Artigo de Revista Científica
Publicado em //2012 Português
Relevância na Pesquisa
75.91%
This paper presents structures and principles of a fast stockpile simulation engine that enhances automatic material process by providing accurate digital information of material quality distribution within stockpiles. Compared with traditional measurement-based approaches, our simulation technology reduces operation cost by eliminating frequent physical measuring; improves operation accuracy through all-time whole-area contour simulation (instead of measuring a few positions of material layers now and then); and speeds the process through fast simulation and instant response to quality information query. Based on simplified grain dynamics and cellular automata models, the technology can achieve real-time/super-real-time simulation, which is critical to be adopted by the industry. Application of the technology in analyzing mineral ores handling is also discussed.; Tien-Fu Lu and Shihong Xu

Using Soft Real-Time Simulation in a Hybrid Environment for Cyber-Physical Security Experiments

GENGE BELA; SIATERLIS CHRISTOS
Fonte: IEEE Computer Society Publicador: IEEE Computer Society
Tipo: Contributions to Conferences Formato: Printed
Português
Relevância na Pesquisa
65.92%
The study of complex systems, either physical or cyber, could be carried out by experimenting with real systems, software simulators or emulators. Experimentation with production systems suffers from the inability to control the experiment environment in order to reproduce results. On the other hand the development of a dedicated experimentation infrastructure with real components is often economically prohibitive and disruptive experiments on top of it could be a risk to safety. This paper presents an innovative framework for an experimentation environment that incorporates both physical and cyber systems. The proposed approach uses soft real-time simulation for physical processes (based on Simulink) and an emulation testbed (based on Emulab) for ICT components. The paper presents two coupling algorithms that couple the simulation time to the system time, in order to achieve soft real-time simulation on a multitasking OS. The main difference between the two algorithms is the size of the critical section that enables concurrent access to a shared resource between emulated and simulated environments. The experimental results show that resource sharing between the two environments is a major concern and future algorithms should also consider a proper analysis of critical sections.; JRC.DG.G.6-Security technology assessment

Toward GPU-accelerated Traffic Simulation and Its Real-Time Challenge

Hirabayashi, Manato; Kato, Shinpei; Edahiro, Masato; Sugiyama, Yuki
Fonte: Universidad Carlos III de Madrid Publicador: Universidad Carlos III de Madrid
Tipo: info:eu-repo/semantics/publishedVersion; info:eu-repo/semantics/conferenceObject
Publicado em 04/12/2012 Português
Relevância na Pesquisa
65.89%
Traffic simulation is a growing domain of computational physics. Many life and industrial applications would benefit from traffic simulation to establish reliable transportation systems. A core challenge of this science research, however, is its unbounded scale of computation. This paper explores an advantage of using the graphics processing unit (GPU) for this computational challenge. We study two schemes of maximizing GPU performance in the context of traffic simulation, and provide some basic experiments. The experimental results show that our GPU implementation improves simulation speed by five times over the traditional CPU implementation. We also discuss that additional orders-ofmagnitude improvements could be achieved by overcoming the current hardware limitation of the GPU.; This work was supported by Grant-in-Aid for Scientific Research 24500058.; REACTION 2012. 1st International workshop on Real-time and distributed computing in emerging applications. December 4th, 2012, San Juan, Puerto Rico.

Scheduling Real-Time Jobs in Distributed Systems - Simulation and Performance Analysis

Stavrinides, Georgios L.; Karatza, Helen D.
Fonte: Universidade Carlos III de Madrid Publicador: Universidade Carlos III de Madrid
Tipo: info:eu-repo/semantics/publishedVersion; info:eu-repo/semantics/bookPart; info:eu-repo/semantics/conferenceObject
Publicado em /11/2014 Português
Relevância na Pesquisa
65.86%
One of the major challenges in ultrascale systems is the effective scheduling of complex jobs within strict timing constraints. The distributed and heterogeneous system resources constitute another critical issue that must be addressed by the employed scheduling strategy. In this paper, we investigate by simulation the performance of various policies for the scheduling of real-time directed acyclic graphs in a heterogeneous distributed environment. We apply bin packing techniques during the processor selection phase of the scheduling process, in order to utilize schedule gaps and thus enhance existing list scheduling methods. The simulation results show that the proposed policies outperform all of the other examined algorithms.; The work presented in this paper has been partially supported by EU under the COST program Action IC1305, “Network for Sustainable Ultrascale Computing (NESUS)”.; Proceedings of: First International Workshop on Sustainable Ultrascale Computing Systems (NESUS 2014). Porto (Portugal), August 27-28, 2014.

Flight testing and real-time system identification analysis of a UH-60A Black Hawk Helicopter with an instrumented external sling load

McCoy, Allen H
Fonte: Monterey, California. Naval Postgraduate School Publicador: Monterey, California. Naval Postgraduate School
Português
Relevância na Pesquisa
65.86%
Approved for public release; distribution is unlimited; Historically, helicopter and load combinations have been qualified through flight testing, requiring considerable time and cost. With advancements in simulation and flight test techniques, there is potential to substantially reduce costs and increase the safety of helicopter sling load certification. Validated simulation tools make possible accurate prediction of operational flight characteristics before initial flight tests. Real time analysis of test data improves the safety and efficiency of the testing programs. To advance these concepts, the US Army and NASA, in cooperation with the Israeli Air Force and Technion, under a Memorandum of Agreement, seek to develop and validate a numerical model of the UH-60 with sling load and demonstrate a method of near real time flight test analysis. This thesis presents results from flight tests of a US Army Black Hawk helicopter with various external loads. Tests were conducted as the US first phase of this MOA task. The primary load was a container express box (CONEX), which contained a compact instrumentation package. The flights covered the airspeed range from hover to 70 knots. Primary maneuvers were pitch and roll frequency sweeps...

A real time autonomous underwater vehicle Dynamic Simulator

Jurewicz, Thomas A.
Fonte: Monterey, California: Naval Postgraduate School Publicador: Monterey, California: Naval Postgraduate School
Tipo: Tese de Doutorado Formato: viii, 82 p. ill.
Português
Relevância na Pesquisa
85.82%
Approved for public release; distribution is unlimited.; The NPS Autonomous Underwater Vehicle Simulator is a joint project between the Naval Postgraduate School's Mechanical Engineering and Computer Science Departments. In order to test mission planning and execution software, an accurate vehicle dynamic model is required. Using dynamics based upon the Navy's Swimmer Delivery Vehicle (SDV), there is a need to continually update the hydrodynamic coefficients based upon actual vehicle-in-water testing. The NPS AUV Dynamic Simulator contains a full set of submarine equations of motion and hydrodynamic coefficients. The coefficients are modifiable on-line, and a replay capability exists for further performance review. Using Monterey Bay as an underwater testing environment, there is need to be able to display expansive terrain data while maintaining the real time simulation. The Variable Terrain Resolution Algorithm incorporated into the NPS AUV Dynamic Simulator enables the entire Monterey Bay data base to be displayed in real time. Resolution adjustments are made automatically based upon the vehicle's depth level and system performance.; Commander, United States Navy

NPSNET-IV: a real-time, 3D distributed interactive virtual world

Young, Roy David.
Fonte: Monterey, California. Naval Postgraduate School Publicador: Monterey, California. Naval Postgraduate School
Tipo: Tese de Doutorado Formato: 66 p.
Português
Relevância na Pesquisa
65.93%
Approved for public release; distribution is unlimited.; The problems addressed by this research are to develop a new NPSNET simulator to allow simulations with any simulator that complies with the Distributed Interactive Simulation (DIS) protocol; to provide a more realistic simulation by maximizing the use of the Silicon Graphics Inc. (SGI) Reality Engine; and to provide for future extensions to the system. The approach taken for this research was to develop a DIS based simulator. To provide greater realism, Performer, a 3-D toolkit made by SGI was used to take advantage of its multiprocessing management capabilities, real-time scene management, and other rapid rending tools. To enhance the systems extensibility, C++ object classes were used to encapsulate entity behaviors and user inputs. The result of this work is the NPSNET-IV simulation system. This system uses the DIS protocol to interact with other heterogeneously developed simulators as was demonstrated in a week long simulation between NPSNET-IV and two different simulation systems written by the Air Force Institute of Technology. Performer's direct access to the Reality Engine hardware and real-time scene management allows integration of more realistic models and higher rates of movement in the virtual world. The extensibility of the system is enhanced through the use of C++ objects...

Tactical web services using XML and Java web services to conduct real-time net-centric sonar visulization

Rosetti, Scott
Fonte: Monterey, California. Naval Postgraduate School Publicador: Monterey, California. Naval Postgraduate School
Tipo: Tese de Doutorado Formato: xx, 227 p. : ill. (some col.) ;
Português
Relevância na Pesquisa
65.81%
Approved for public release, distribution unlimited; With the unveiling of ForceNet, the Navy's architectural framework for how naval warfare is to be conducted in the information age, much of the technological focus has been placed on Web technology. One of the most promising technologies is Web services. Web services provide for a standard way to move and share data more reliably, securely, and quickly. The capabilities imbedded in Extensible Markup Language (XML) and Simple Object Access Protocol (SOAP) can merge previously disparate systems into one integrated environment. Already proven successful in the administrative realm, wide-area networks such as the Secure Internet Protocol Network (SIPRNET) have become secure and reliable enough to pass data between systems and units to support tactical operations. The Modeling, Virtual Environments and Simulation (MOVES) Institute at the Naval Postgraduate School is currently working to extend these precepts into the modeling and simulation world under the Extensible Modeling and Simulation Framework (XMSF) project. By leveraging existing Web service technology, warfighters at the "tip of the spear" can have access to previously unrealized amounts of tactically-relevant data, analysis...

Towards Simulation and Emulation of Large-Scale Computer Networks

Van Vorst, Nathanael M
Fonte: FIU Digital Commons Publicador: FIU Digital Commons
Tipo: Artigo de Revista Científica Formato: application/pdf
Português
Relevância na Pesquisa
76.01%
Developing analytical models that can accurately describe behaviors of Internet-scale networks is difficult. This is due, in part, to the heterogeneous structure, immense size and rapidly changing properties of today's networks. The lack of analytical models makes large-scale network simulation an indispensable tool for studying immense networks. However, large-scale network simulation has not been commonly used to study networks of Internet-scale. This can be attributed to three factors: 1) current large-scale network simulators are geared towards simulation research and not network research, 2) the memory required to execute an Internet-scale model is exorbitant, and 3) large-scale network models are difficult to validate. This dissertation tackles each of these problems. First, this work presents a method for automatically enabling real-time interaction, monitoring, and control of large-scale network models. Network researchers need tools that allow them to focus on creating realistic models and conducting experiments. However, this should not increase the complexity of developing a large-scale network simulator. This work presents a systematic approach to separating the concerns of running large-scale network models on parallel computers and the user facing concerns of configuring and interacting with large-scale network models. Second...

Ambiente de modelagem e implementação de sistemas tempo real usando o paradigma de orientação a objetos; Modeling and implementation environment for the development of real-time systems using object oriented paradigm

Becker, Leandro Buss
Fonte: Universidade Federal do Rio Grande do Sul Publicador: Universidade Federal do Rio Grande do Sul
Tipo: Dissertação Formato: application/pdf
Português
Relevância na Pesquisa
65.92%
Este trabalho descreve o desenvolvimento de um ambiente integrado para modelagem, simulação e implementação de sistemas de tempo real distribuídos (STRD), especialmente aqueles voltados para automação industrial. O ambiente proposto faz use do paradigma de orientação a objetos, sendo baseado no ambiente SIMOO, desenvolvido no Âmbito de uma tese de doutorado no CPGCC. A motivação para a realizado deste trabalho surgiu através de alguns estudos de caso, que constataram que as ferramentas CASE existentes não incorporavam todas as propriedades desejadas em termos de suporte para modelagem e implementação dos STRD. Dentre estas propriedades, destacam-se a capacidade para especificação de restrições temporais, o suporte a simulação do modelo desenvolvido e a capacidade de geração automática de código para a aplicação final. O ambiente proposto tem por objetivo suprir as carências observadas, adicionando ao ambiente SIMOO original facilidades para a descrição de restrições temporais e facilidades para descried° de comportamento do modelo desenvolvido. Além disso, é incorporada ao ambiente a capacidade de geração automática de código em uma linguagem que suporte as restrições temporais descritas no modelo. Este trabalho foi desenvolvido no contexto do projeto ADOORATA (A Distributed Object-Oriented Architecture for Real-Time Automation)...

A real-time simulation facility for astronomical adaptive optics

Basden, Alastair
Fonte: Universidade Cornell Publicador: Universidade Cornell
Tipo: Artigo de Revista Científica
Publicado em 20/01/2014 Português
Relevância na Pesquisa
65.89%
In this paper we introduce the concept of real-time hardware-in-the-loop simulation for astronomical adaptive optics, and present the case for the requirement for such a facility. This real-time simulation, when linked with an adaptive optics real-time control system, provides an essential tool for the validation, verification and integration of the Extremely Large Telescope real-time control systems prior to commissioning at the telescope. We demonstrate that such a facility is crucial for the success of the future extremely large telescopes.; Comment: Accepted for publication in MNRAS

Real-time scheduling algorithms, task visualization

Churnetski, Kevin
Fonte: Rochester Instituto de Tecnologia Publicador: Rochester Instituto de Tecnologia
Tipo: Masters Project Formato: 366901 bytes; 58336 bytes; application/pdf; application/pdf
Português
Relevância na Pesquisa
65.83%
Real-time systems are computer systems that require responses to events within specified time limits or constraints. Many real-time systems are digital control systems comprised entirely of binary logic or a microprocessor dedicated to one software application that is its own operating system. In recent years, the reliability of general-purpose real-time operating systems (RTOS) consisting of a scheduler and system resource management have improved. In this project, I write a real-time simulator, a workload generator, analysis tools, several test cases, and run and interpret results. My experiments focus on providing evidence to support the claim that for the Rate Monotonic scheduling algorithm (RM), workloads with harmonically non-similar, periodic tasks are more difficult to schedule. The analysis tool I have developed is a measurement system and real-time simulator that analyzes real-time scheduling strategies. I have also developed a visualization system to display the scheduling decisions of a real-time scheduler. Using the measurement and visualization systems, I investigate scheduling algorithms for real-time schedulers and compare their performance. I run different workloads to test the scheduling algorithms and analyze what types of workload characteristics are preferred for real-time benchmarks.

Simulating and Visualizing Real-Time Crowds on GPU Clusters

Hernández,Benjamín; Pérez,Hugo; Rudomin,Isaac; Ruiz,Sergio; de Gyves,Oriam; Toledo,Leonel
Fonte: Centro de Investigación en computación, IPN Publicador: Centro de Investigación en computación, IPN
Tipo: Artigo de Revista Científica Formato: text/html
Publicado em 01/12/2014 Português
Relevância na Pesquisa
65.86%
We present a set of algorithms for simulating and visualizing real-time crowds in GPU (Graphics Processing Units) clusters. First we present crowd simulation and rendering techniques that take advantage of single GPU machines. Then, using as an example a wandering crowd behavior simulation algorithm, we explain how this kind of algorithms can be extended for their use in GPU cluster environments. We also present a visualization architecture that renders the simulation results using detailed 3D virtual characters. This architecture is adaptable in order to support the Barcelona Supercomputing Center (BSC) infrastructure. The results show that our algorithms are scalable in different hardware platforms including embedded systems, desktop GPUs, and GPU clusters, in particular, the BSC's Minotauro cluster.