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Análise dos discursos "psi" acerca da neurose obsessiva; Discourse psy analysis about the obsessional neurosis

Silveira, Marina Rodrigues da
Fonte: Biblioteca Digitais de Teses e Dissertações da USP Publicador: Biblioteca Digitais de Teses e Dissertações da USP
Tipo: Dissertação de Mestrado Formato: application/pdf
Publicado em 05/08/2010 Português
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O presente trabalho, situado na linha de Psicologia e Educação, trata-se de uma revisão de literatura, cuja finalidade inicial foi a sistematização dos conhecimentos produzidos acerca do que se convencionou chamar, primeiramente sob o viés psicanalítico, de neurose obsessiva e, posteriormente, a partir do ponto de vista científico, de transtorno obsessivo compulsivo (TOC). Num segundo momento, teve como objetivo analisar os discursos produzidos sobre o tema, tendo em vista as diferentes áreas de conhecimento que dele se ocuparam, bem como as divergentes concepções teóricas. Porém, mais do que os saberes que têm sido produzidos, interessou-nos analisar as práticas que estão implicadas na produção e no funcionamento desses saberes, isto é, quais os efeitos dos discursos das áreas de radical psi - compreendidas aqui pela psiquiatria, psicologia e psicanálise na produção de um tipo bem determinado de sujeito e qual o papel da educação nesse contexto. Para tanto, lançamos mão de alguns estudos de intelectuais de lastro foucaultiano, que nos permitiram compreender a verdade como invenção - e não como descoberta, tal como sugerem muitos cientistas daí a necessidade de desnaturalizá-las; e o discurso como um conjunto de enunciados...

Narrativas no rio Tietê: encontros, percursos e as histórias que contamos

Joaquim, Felipe Ferreira
Fonte: Universidade Estadual Paulista (UNESP) Publicador: Universidade Estadual Paulista (UNESP)
Tipo: Dissertação de Mestrado Formato: 112 f. : il.
Português
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Pós-graduação em Educação - IBRC; O objetivo de “Narrativas no Rio Tietê: encontros, percursos e as estórias que contamos” é trazer à discussão a prática andante como método científico para a pesquisa em Educação. Trata-se de uma metodologia experimental, em fase germinativa, que pressupõe a imprevisibilidade dos atos educativos, a liberdade de escrita e a multiplicidade de leituras. Elegeu-se como tema norteador a relação do homem com o rio, como possibilidade de se pensar a condição humana. Tendo como pergunta devaneio “por qual rio, a vida passa?”, o pesquisador faz uma escolha subjetiva por Igaraçu do Tietê – SP, justificada pelo histórico de sua relação com o rio em questão. A proposta de experimentação que seria base para o levantamento dos dados empíricos, desenvolveuse por meio de oficinas de jogos teatrais, conduzidas pelo pesquisador e duas colaboradoras, tendo como participantes convidados professores e estudantes vinculados à Educação de Jovens e Adultos do município. Servindo-se do material produzido coletivamente, em consonância com o referencial bibliográfico, o pesquisador compôs o texto da dissertação reunindo relatos, argumentos, ideias e reflexões – suas, de autores consultados e dos participantes – manifestando uma visão de Vida...

Jogo e educação : representações e práticas dos professores do 1º ciclo

Costa, Rolando; Cunha, António Camilo
Fonte: Universidade do Minho Publicador: Universidade do Minho
Tipo: Conferência ou Objeto de Conferência
Publicado em /05/2007 Português
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Indispensável ao equilíbrio afectivo e ao desenvolvimento integral da criança, o jogo é visto (hoje) como um excelente instrumento pedagógico no processo ensino/aprendizagem e o seu estudo é já considerado uma área exclusiva de abordagem. O jogo desperta a criança, leva-a a uma participação activa e permanente, proporciona-lhe uma liberdade de expressão e uma melhor integração social. A criança consegue, assim, uma estabilidade e satisfação pessoal que a ajudam a construir uma personalidade mais forte e capaz de dar respostas aos desafios diários. Sem perceber a importância do jogo na educação da criança, a sociedade tem vindo a esquecer o jogo perto dos mais pequenos. Por isso, é importante que a classe docente (ela num primeiro momento terá de chamar essa responsabilidade) desperte para o valor do jogo na escola e possibilite uma aprendizagem sedutora e lúdica à criança, dentro e fora da sala de aula. Levando tais ideias em linha de conta, foi nossa intenção fazer carrilar uma investigação onde tentamos conhecer as representações e práticas dos professores do 1º Ciclo do Ensino Básico (CEB) sobre o jogo. Assim, tentamos conhecer a aplicação do jogo na prática docente e saber se há uma atitude diferenciada na utilização do jogo entre sexos e grupo de docência. O nosso estudo é constituído por uma amostra de 60 (sessenta) professores...

Efficacy of MedMyst: an Internet Teaching Tool for Middle School Microbiology

MILLER, LESLIE M.; MORENO, JANETTE; ESTRERA, VICKY; LANE, DAVID
Fonte: American Society of Microbiology Publicador: American Society of Microbiology
Tipo: Artigo de Revista Científica
Publicado em /05/2004 Português
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Can web-based technology be used to effectively introduce or reinforce aspects of microbiology to middle school students? This central hypothesis examines whether brief exposure to a web adventure format containing virtual lab experiments and computer games within an engaging story line can impact student learning. An episodic adventure series, MedMyst (http://medmyst.rice.edu), focuses on infectious diseases and the microbes that cause them. The website is not intended to replace classroom instruction, but rather to engage students in problem-solving activities not likely to be encountered elsewhere. It also provides scientists with a resource to introduce microbiology to adolescent audiences through outreach activities. In the online adventure, the player (student) enters a futuristic world in which he or she becomes a “Reconstructor,” a member of an elite team charged with preventing the spread of infectious disease. The series consists of three “missions,” each lasting approximately 30 to 40 minutes and designed to address a limited set of learning objectives. Middle school students participated in the creation of the characters and the stylized design through focus groups. Classroom teachers oversaw the alignment of the web adventure objectives with the National Science Content Standards. Scientists and clinicians reviewed the web adventure for content and accuracy. A field test involving over 700 students from nine different schools assessed the knowledge gains attributable to playing MedMyst. Gain scores from pretest to posttest indicated that middle school students retained important information by interacting with the online material for as little as 30 minutes per adventure; however...

Projetos pedagógicos para uso em sala de aula: ambientes abertos

Fonte: Universidade Federal de Lavras Publicador: Universidade Federal de Lavras
Tipo: Trabalho de Conclusão de Curso
Português
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Nowadays educators and students are faced with new technologies. Being one of them in the use of computers.The educator have to fuse the contents explored in the classroom with these technolpgies wich facilitates the learning of these contents and make the students improve their reasoning, orality, critiscism and knowledege, since the computers make the world become a global village. The development of new softawares are visible, including the line of free softwares that have similar tools of other more well known softwares.The main point in this project besides merging the contets taught in the computer classroom is to present to the community the free softwares, showing the many different types of softwares like the programs of exercises, games, programing and the use of developmental mutimidia and web pages on the internet.

Efficacy of MedMyst: an Internet Teaching Tool for Middle School Microbiology

Miller, Leslie M.; Moreno, Janette; Estrera, Vicky; Lane, David
Fonte: Universidade Rice Publicador: Universidade Rice
Tipo: Artigo de Revista Científica
Português
Relevância na Pesquisa
16.69134%
Can web-based technology be used to effectively introduce or reinforce aspects of microbiology to middle school students? This central hypothesis examines whether brief exposure to a web adventure format containing virtual lab experiments and computer games within an engaging story line can impact student learning. An episodic adventure series, MedMyst (http://medmyst.rice.edu), focuses on infectious diseases and the microbes that cause them. The website is not intended to replace classroom instruction, but rather to engage students in problem-solving activities not likely to be encountered elsewhere. It also provides scientists with a resource to introduce microbiology to adolescent audiences through outreach activities. In the online adventure, the player (student) enters a futuristic world in which he or she becomes a “Reconstructor,” a member of an elite team charged with preventing the spread of infectious disease. The series consists of three “missions,” each lasting approximately 30 to 40 minutes and designed to address a limited set of learning objectives. Middle school students participated in the creation of the characters and the stylized design through focus groups. Classroom teachers oversaw the alignment of the web adventure objectives with the National Science Content Standards. Scientists and clinicians reviewed the web adventure for content and accuracy. A field test involving over 700 students from nine different schools assessed the knowledge gains attributable to playing MedMyst. Gain scores from pretest to posttest indicated that middle school students retained important information by interacting with the online material for as little as 30 minutes per adventure; however...

Computer Graphics-Based Target Detection for Synthetic Soldiers

Darken, Christian J.; Jones, Brian E.
Fonte: Escola de Pós-Graduação Naval Publicador: Escola de Pós-Graduação Naval
Português
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The information provided to a software agent fundamentally affects its behavior. It is a trivial observation that an agent cannot respond to an environmental stimulus of which it is not aware. In a similar vein, providing an agent with information that a human participant in the simulation would not be aware of in the same circumstances may result in an inaccurate agent behavior. In 3D virtual simulations, the most basic information provided to an agent concerns what battlefield entities that they can see. The standard approach used in 3D simulations with high visual fidelty, such a video games, is to use a line-of-sight LOS) trace between entities to determine if they can see each other. LOS is arguably a very poor model of target detection, particularly in its failure to take camoflauge, smoke, and darkness into account. In this paper, we describe a new approach that is an adaptation of a standard target acquisition model, to the domain of high visual fidelity simulations rendered on conventional graphics hardware. The new approach avoids the problems of LOS. We describe two variants of the approach, compare their predictions to human performance, and characterize their remaining deficiencies.

Numerical Relations and Skill Level Constrain Co-Adaptive Behaviors of Agents in Sports Teams

Silva, Pedro; Travassos, Bruno; Vilar, Luís; Aguiar, Paulo; Davids, Keith; Araújo, Duarte; Garganta, Júlio
Fonte: Public Library of Science Publicador: Public Library of Science
Tipo: Artigo de Revista Científica
Publicado em 05/09/2014 Português
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Similar to other complex systems in nature (e.g., a hunting pack, flocks of birds), sports teams have been modeled as social neurobiological systems in which interpersonal coordination tendencies of agents underpin team swarming behaviors. Swarming is seen as the result of agent co-adaptation to ecological constraints of performance environments by collectively perceiving specific possibilities for action (affordances for self and shared affordances). A major principle of invasion team sports assumed to promote effective performance is to outnumber the opposition (creation of numerical overloads) during different performance phases (attack and defense) in spatial regions adjacent to the ball. Such performance principles are assimilated by system agents through manipulation of numerical relations between teams during training in order to create artificially asymmetrical performance contexts to simulate overloaded and underloaded situations. Here we evaluated effects of different numerical relations differentiated by agent skill level, examining emergent inter-individual, intra- and inter-team coordination. Groups of association football players (national – NLP and regional-level – RLP) participated in small-sided and conditioned games in which numerical relations between system agents were manipulated (5v5...

Emergence of cooperation, network formation and selection of interactions

Chavalarias, David
Fonte: Universidade Cornell Publicador: Universidade Cornell
Tipo: Artigo de Revista Científica
Português
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We propose a model of emergence of cooperation in evolutionary games that high- lights the role of network formation and effect of network structure. In line with empirical data, the model proposes a mechanism that explains the persistence of heterogeneous types (heterogeneity in rules for changing behavior) within a population, and in particular the sustainability of altruism (presence of unconditional cooperators) even in case of strong social dilemma. This explanation constitutes an alternative to the choice and refusal mechanism that is often presented as an explanation for cooperation on dynamic networks. We also exhibit a minimal set of strategies for emergence of cooperation (altruists, reciprocators and selfish agents) and sketch a two steps scenario for this emergence. We adopt an hybrid methodology with both analytical and computational insights.; Comment: Deeply revised

A dynamic gradient approach to Pareto optimization with nonsmooth convex objective functions

Attouch, Hedy; Garrigos, Guillaume; Goudou, Xavier
Fonte: Universidade Cornell Publicador: Universidade Cornell
Tipo: Artigo de Revista Científica
Publicado em 06/06/2014 Português
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In a general Hilbert framework, we consider continuous gradient-like dynamical systems for constrained multiobjective optimization involving non-smooth convex objective functions. Our approach is in the line of a previous work where was considered the case of convex di erentiable objective functions. Based on the Yosida regularization of the subdi erential operators involved in the system, we obtain the existence of strong global trajectories. We prove a descent property for each objective function, and the convergence of trajectories to weak Pareto minima. This approach provides a dynamical endogenous weighting of the objective functions. Applications are given to cooperative games, inverse problems, and numerical multiobjective optimization.

Criticality and finite size effects in a simple realistic model of stock market

Challet, Damien; Marsili, Matteo
Fonte: Universidade Cornell Publicador: Universidade Cornell
Tipo: Artigo de Revista Científica
Português
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We discuss a simple model based on the Minority Game which reproduces the main stylized facts of anomalous fluctuations in finance. We present the analytic solution of the model in the thermodynamic limit and show that stylized facts arise only close to a line of critical points with non-trivial properties. By a simple argument, we show that, in Minority Games, the emergence of critical fluctuations close to the phase transition is governed by the interplay between the signal to noise ratio and the system size. These results provide a clear and consistent picture of financial markets as critical systems.; Comment: 4 pages, 4 figures

SPM Bulletin 18

Tsaban, Boaz
Fonte: Universidade Cornell Publicador: Universidade Cornell
Tipo: Artigo de Revista Científica
Português
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CONTENTS: A surprising covering of the real line Unions of chains in dyadic compact spaces and topological groups On the Pytkeev property in spaces of continuous functions Selection principles related to alpha_i-properties On the Kocinac alpha_i properties A new selection principle First Countable Continua and Proper Forcing The convergence space of minimal usco mappings D-forced spaces: a new approach to resolvability Resolvability of spaces having small spread or extent Resolvability and monotone normality Isomorphism of Borel full groups A Poset Hierarchy Infinite asymptotic games Elementary submodels and separable monotonically normal compacta An application of CAT A general Stone representation theorem Measure Recognition Problem Cardinal invariants for C-cross topologies Problem of the Issue.; Comment: Some problems from the "Problem of the Issue" section were solved by Scheepers and Tall - added a comment to this effect

Strategy-Proof Facility Location for Concave Cost Functions

Fotakis, Dimitris; Tzamos, Christos
Fonte: Universidade Cornell Publicador: Universidade Cornell
Tipo: Artigo de Revista Científica
Publicado em 14/05/2013 Português
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We consider k-Facility Location games, where n strategic agents report their locations on the real line, and a mechanism maps them to k facilities. Each agent seeks to minimize his connection cost, given by a nonnegative increasing function of his distance to the nearest facility. Departing from previous work, that mostly considers the identity cost function, we are interested in mechanisms without payments that are (group) strategyproof for any given cost function, and achieve a good approximation ratio for the social cost and/or the maximum cost of the agents. We present a randomized mechanism, called Equal Cost, which is group strategyproof and achieves a bounded approximation ratio for all k and n, for any given concave cost function. The approximation ratio is at most 2 for Max Cost and at most n for Social Cost. To the best of our knowledge, this is the first mechanism with a bounded approximation ratio for instances with k > 2 facilities and any number of agents. Our result implies an interesting separation between deterministic mechanisms, whose approximation ratio for Max Cost jumps from 2 to unbounded when k increases from 2 to 3, and randomized mechanisms, whose approximation ratio remains at most 2 for all k. On the negative side...

Transnational science and collaborative networks : the case of Genetics and Radiobiology in Mexico, 1950-1970

Barahona, Ana
Fonte: Universidade Autônoma de Barcelona Publicador: Universidade Autônoma de Barcelona
Tipo: Artigo de Revista Científica Formato: application/pdf
Publicado em //2015 Português
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The transnational approach of the science and technology studies (S&TS) abandons the nation as a unit of analysis in order to understand the development of science history. It also abandons Euro-US-centred narratives in order to explain the role of international collaborative networks and the circulation of knowledge, people, artefacts and scientific practices. It is precisely under this perspective that the development of genetics and radiobiology in Mexico shall be analyzed, together with the pioneering work of the Mexican physician-turned-geneticist Alfonso León de Garay who spent two years in the Galton Laboratory in London under the supervision of Lionel Penrose. Upon his return de Garay funded the Genetics and Radiobiology Program of the National Commission of Nuclear Energy based on local needs and the aim of working beyond geographical limitations to thus facilitate the circulation of knowledge, practices and people. The three main lines of research conducted in the years after its foundation that were in line with international projects while responding to the national context were, first, cytogenetic studies of certain abnormalities, and the cytogenetics and anthropological studies of the Olympic Games held in Mexico in 1968; second...

¿Fue Wittgenstein un conductista? La necesidad de criterios públicos para el juego de lenguaje de lo “interno” y sus implicaciones para la Psicología

Crego Díaz, Antonio
Fonte: Universidade Autônoma de Barcelona Publicador: Universidade Autônoma de Barcelona
Tipo: Article; info:eu-repo/semantics/article; info:eu-repo/semantics/publishedVersion Formato: application/pdf
Publicado em //2004 Português
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Se argumenta a favor de una interpretación conductista de Wittgenstein, caracterizando esta postura como “conductismo epistemológico” –referido a juegos de lenguaje-, que no niega –en el plano ontológico- la existencia de lo mental, que interpreta la conducta en sentido amplio y que tiene un marcado carácter social. En la base de este conductismo se encuentra la idea de que para establecer el juego de lenguaje de lo interno se precisa de criterios públicos, intersubjetivos. Se explora la posibilidad de elaborar una epistemología sociopsicológica naturalizada a partir del análisis lingüístico skinneriano y en consonancia con las observaciones de Wittgenstein. Se comentan las implicaciones del conductismo epistemológico para el lenguaje de los términos psicológicos.; This article argues for a behaviourist interpretation of Wittgenstein. We propose an 'epistemological behaviourist' account of his notion of language games. The behaviourist line we propose does not deny the ontological existence of the mental, and it understands 'behaviour' in the widest, most social, sense. The gist of our argument is that any supposedly 'inner' language game must inevitably rely on external, publicly available criteria. We explore the possibility of developing a social-psychological epistemology based on a Skinnerian analysis of language yet consistent with the Wittgensteinian perspective. We end with a discussion of the implications for Psychology of a behaviourist epistemology

URBAN RESTRUCTURING AND THERMAL COMFORT: SCENERIES OF MODELING IN CURITIBA-PR AFTER THE WORLD CUP OF 2014; REESTRUTURAÇÃO URBANA E CONFORTO TÉRMICO: CENÁRIOS DE MODELIZAÇÃO EM CURITIBA-PR APÓS A COPA DE 2014

SCHMITZ, Lisana Katia; UFPR; MENDONÇA, Francisco; UFPR
Fonte: UFPR Publicador: UFPR
Tipo: info:eu-repo/semantics/article; info:eu-repo/semantics/publishedVersion; Formato: application/pdf
Publicado em 06/02/2012 Português
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Curitiba will host games of the World Championship of Soccer 2014. The city is, therefore, target of great urban interventions, especially the construction of new transport routes seeking to improve the urban mobility, to promote the densification, the verticalization and the diversification of the use of buildings along the respective road axes. The important alterations that, this way, will be produced in the urban form will provoke transformations in the urban climatic conditions and in the thermal comfort. Like this, this text presents relative results to the conformation of the climatic conditions and of thermal comfort of this city, as well it points as future sceneries of their amendment as consequence of the urban transformations designed. The methodology of the research is the Urban Climate System - UCS (MONTEIRO 2003) and it is structured in the following steps: 1) modelling of the form and urban function; 2) survey data of temperature and relative humidity of the air in places previously defined with base in the built typology and urban zoning; 3) construction of sceneries for the urban climate and thermal comfort considering the future urban transformations. For development of the study were accomplished experiments on specific points of two main structural axes of the traffic circulation in execution in the city: 1) the Green Line; and 2) the Axis of the Subway. This study aims to contribute for the public policy planning and urban management in Curitiba...

Transnational science and collaborative networks: the case of Genetics and Radiobiology in Mexico, 1950-1970

Barahona,Ana
Fonte: Dynamis Publicador: Dynamis
Tipo: info:eu-repo/semantics/article; journal article; info:eu-repo/semantics/publishedVersion Formato: text/html; application/pdf
Publicado em 01/01/2015 Português
Relevância na Pesquisa
16.754888%
The transnational approach of the science and technology studies (S&TS) abandons the nation as a unit of analysis in order to understand the development of science history. It also abandons Euro-US-centred narratives in order to explain the role of international collaborative networks and the circulation of knowledge, people, artefacts and scientific practices. It is precisely under this perspective that the development of genetics and radiobiology in Mexico shall be analyzed, together with the pioneering work of the Mexican physician-turned-geneticist Alfonso León de Garay who spent two years in the Galton Laboratory in London under the supervision of Lionel Penrose. Upon his return de Garay funded the Genetics and Radiobiology Program of the National Commission of Nuclear Energy based on local needs and the aim of working beyond geographical limitations to thus facilitate the circulation of knowledge, practices and people. The three main lines of research conducted in the years after its foundation that were in line with international projects while responding to the national context were, first, cytogenetic studies of certain abnormalities, and the cytogenetics and anthropological studies of the Olympic Games held in Mexico in 1968; second...